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dc.contributor.author | Zeeshan, Muhammad | |
dc.date.accessioned | 2019-08-08T07:03:42Z | |
dc.date.available | 2019-08-08T07:03:42Z | |
dc.date.issued | 2018 | |
dc.identifier.uri | http://hdl.handle.net/123456789/8912 | |
dc.description | Supervised by Dr. Sohaib Ahmed | en_US |
dc.description.abstract | Context-aware game based inquiry learning is considered as one of the promising strategies for enhancing the learning process. Participants are encouraged to learn from their environment in the form of small tasks because they physically interact with the objects in their environment. With the advancement of ubiquitous technologies, visitors of any location or site can use their smartphones along with sensor devices to collect information from their environment and learn about the exhibits using context-aware inquiry learning strategy. Information is always available in environment for the visitors but due to lack of interest or guidance, they are unable to learn and cash the available information. Therefore, we need a system that aims to provide assistance and guidance to the end user in learning process. Moreover, the system also aims to make the learning process more interesting for end user by using game based strategy. For this purpose, we developed MUSEON, an ontology and game based context-aware mobile learning approach. Thus, the aim of this research is to develop an intelligent context-aware mobile learning approach which retains the fun factor for the visitors by enhancing their learning performances. For demonstration and evaluation of the developed system museum environment is used. For the evaluation purposes, an experiment with visitors of Pakistan Maritime Museum was conducted. The participants were divided into two groups i.e. experimental and controlled group. Experimental group learn with the guidance of MUSEON while controlled group learn by using conventional learning methods. The results proved that ontology-based context-aware game based inquiry learning has significant potential and influence on the learning performances of the visitors while comparing with the conventional learning methodologies. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | Bahria University Karachi Campus | en_US |
dc.relation.ispartofseries | MS-CS;MFN 05 | |
dc.title | AN ONTOLOGICAL APPROACH FOR GENERATING ADAPTIVE CONTENT IN A CONTEXT-AWARE GAME-BASED INQUIRY LEARNING ENVIRONMENT | en_US |
dc.type | Thesis | en_US |