Abstract:
Context-aware game based inquiry learning is considered as one of the promising
strategies for enhancing the learning process. Participants are encouraged to learn from their
environment in the form of small tasks because they physically interact with the objects in
their environment. With the advancement of ubiquitous technologies, visitors of any location
or site can use their smartphones along with sensor devices to collect information from their
environment and learn about the exhibits using context-aware inquiry learning strategy.
Information is always available in environment for the visitors but due to lack of
interest or guidance, they are unable to learn and cash the available information. Therefore,
we need a system that aims to provide assistance and guidance to the end user in learning
process. Moreover, the system also aims to make the learning process more interesting for
end user by using game based strategy. For this purpose, we developed MUSEON, an
ontology and game based context-aware mobile learning approach. Thus, the aim of this
research is to develop an intelligent context-aware mobile learning approach which retains
the fun factor for the visitors by enhancing their learning performances. For demonstration
and evaluation of the developed system museum environment is used.
For the evaluation purposes, an experiment with visitors of Pakistan Maritime
Museum was conducted. The participants were divided into two groups i.e. experimental and
controlled group. Experimental group learn with the guidance of MUSEON while controlled
group learn by using conventional learning methods. The results proved that ontology-based
context-aware game based inquiry learning has significant potential and influence on the
learning performances of the visitors while comparing with the conventional learning
methodologies.