Abstract:
Augmented Reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real time, and in semantic context with environmental elements, such as sports scores on TV during a match or headlines during news. In the modern age, there are many different types of courses and teaching methodologies in place designed to help students (preschool and above) to understand and speed up their learning of alphabetical and mathematical concepts in the best ways possible. Yet, there are not many solutions in place which are specifically designed to catch the student’s interest exclusively or in simpler words, to make learning ‘fun’ and interesting for these young students. It is proven however that the more engaged a student of the specified age bracket is in the contents of their course, the better the learning and understanding. The purpose of Alive learning is to help students in learning alphabetical and numerical concepts easily and in an interesting way using interactive methods based upon Augmented Reality.