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dc.contributor.author | Kanwal Mumtaz | |
dc.contributor.author | Muhammad Munwar Iqbal | |
dc.contributor.author | Shehzad Khalid | |
dc.contributor.author | Tariq Rafiq | |
dc.contributor.author | Syed Muhammad Owais | |
dc.contributor.author | Mohammed Al Achhab | |
dc.date.accessioned | 2018-08-09T06:27:22Z | |
dc.date.available | 2018-08-09T06:27:22Z | |
dc.date.issued | 2017 | |
dc.identifier.uri | http://hdl.handle.net/123456789/7207 | |
dc.description.abstract | The study compared the students’ level of understanding using two scenarios i.e. S1 (Classroom Lectures) and S2 (Lectures based on AR). An independent sample t-test was applied to correlate the results of two groups (experimental and control) and paired sample t-test was applied to evaluate the two scenarios S1and S2 within two groups: the experimental and the control. When the effect of augmented reality in blended learning framework is broke down, it is examined that augmented reality learning outperform classroom learning environment in enhancing students’ performance. The result revealed that there is a difference between classroom learning and AR learning. AR experiences have positive effect on students’ learning. Furthermore, students’ confidence and motivation towards learning are achieved. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Bahria University Islamabad Campus | en_US |
dc.relation.ispartofseries | ;10.12973/eurasia.2017.00938a | |
dc.subject | Computer Engineering | en_US |
dc.title | An E-Assessment Framework for Blended Learning with Augmented Reality to Enhance the Student Learning | en_US |
dc.type | Article | en_US |