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An Approach to Virtual Reality: How Societies Evolve with respect to Escapism.

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dc.contributor.author Muazima Batool Agha, 01-221162-043
dc.date.accessioned 2018-06-28T10:02:10Z
dc.date.available 2018-06-28T10:02:10Z
dc.date.issued 2017
dc.identifier.uri http://hdl.handle.net/123456789/6738
dc.description supervised by Mr.Muzzamal Sobhan en_US
dc.description.abstract Escapism, is perhaps the evasion of unkind, tedious, demanding, petrifying, or dull aspects of per diem life. Escapism can correspondingly be used to state the activities people take to help release obstinate state of mind of depression or common blues diminishing from the compressions of the real realm into fantasy realms. Today our society is evolving from a different perspective than it used to, in the past. It has taken on a scale and scope quite beyond anything we could envision. Technology has certainly not been more significant than it is today. A lot of people find themselves in a state where they feel like they cannot be existent without technology. But, as the technology of escape continues to accelerate, we’ve begun to see an outburst of fantasy into reality. However, this has raised some psychological and physical issues that include cyber sickness, time constraints and social immobility. People want to plunge in environments that are undistinguishable then the real world. But, in all this we fail to apprehend that there has to be a sense of balance amid hyper-realism and production time. People with any psychological or physical issues, find virtual reality as one of the exclusive means to bypass the problems; in a way that they are being a part of both their real and imaginary life. Thus, Virtual Reality is a projecting trend around the world as it involves presenting the senses with a mainframe generated virtual environment that we can realize in some fashion. It is the term used to label a three-dimensional, environment which can be interrelated with by an individual. That individual becomes fragment of this virtual world or is probably immersed in this setting and while there, is able to control objects otherwise perform a sequence of actions en_US
dc.language.iso en en_US
dc.publisher Bahria University Islamabad Campus en_US
dc.relation.ispartofseries MBA;MFN 6471
dc.subject Management Sciences. en_US
dc.subject Marketing. en_US
dc.title An Approach to Virtual Reality: How Societies Evolve with respect to Escapism. en_US
dc.type Thesis en_US


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