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dc.contributor.author Fateh Shehryar, 01-134131-025
dc.contributor.author Asfandyar Shakeel, 01-134131-014
dc.date.accessioned 2018-05-11T06:55:56Z
dc.date.available 2018-05-11T06:55:56Z
dc.date.issued 2016
dc.identifier.uri http://hdl.handle.net/123456789/6276
dc.description Supervised by Dr. Sabina Akhtar en_US
dc.description.abstract The report discusses the use of different tools such as blender, Unity, C etc. and to how the tools will manage to provide the required output (game) for instance blender was used as it has a constructive workflow that is any mesh you use can be altered easily (you can change the number of vertices by using modifiers) which other tools like maya don’t provide. Photoshop is used when simple textures were needed (without the mapping) and a tool named crazybump helped generating the different maps for the textures used. Furthermore the game focuses on design and efficient programming making the game user friendly. The objective for choosing a game project was to gain experience in computer graphics so in future the team can contribute to the computer graphics society of Pakistan by having a portal where people will be allowed to submit similar projects and ideas; also to use our experience to motivate others to pursue their passion in the computer graphics discipline. en_US
dc.language.iso en en_US
dc.publisher Bahria University Islamabad Campus en_US
dc.relation.ispartofseries BS (CS);P-6409
dc.subject Computer Sciences. en_US
dc.title Maverick en_US
dc.type Project Reports en_US


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