Abstract:
Students can learn a variety of skills through game-based learning, which appears to
enhance problem solving, critical thinking, and creativity for users. Games are changing in order to help students learn more easily. The project is basically a game based learning environment for logic building. Most of the students learn the concepts very easily but learning logic is the problem. Effective learning comes through activities. If the same logic is built using puzzle games, the student is both at the delivering and receiving end making learning much more effective. Efficient understanding leads to efficient learning but effective learning comes via activities involving games. That knowledge lasts longer and gives us a better understanding of things. The puzzle game ‘Treasure Hunt’ applies greedy technique and helps students understand logic of the “Greedy” algorithm. The second puzzle game developed called ‘Toads and Frogs’ applies brute force technique and helps students understand logic of “Brute Force” algorithm. The puzzles in this application are taken from Anany Levitin’s book “Algorithmic Puzzles”. So it will not only be a source of entertainment and fun but it will also help the students learn the algorithmic techniques in a simpler way.