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A Game base Learning Environment for Programming Concept Building

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dc.contributor.author Agha Khan Baba Khan, 01-134131-004
dc.date.accessioned 2017-05-07T10:42:40Z
dc.date.available 2017-05-07T10:42:40Z
dc.date.issued 2016
dc.identifier.uri http://hdl.handle.net/123456789/513
dc.description Supervised by Ms. Saima Jawad en_US
dc.description.abstract In the past couple of years, there has been a significant increase in the number of people playing e-games. Since technology is available to easily, almost everyone has the required machinery to play e-games. The main aim of this project is to develop an interactive gaming environment through which students can learn important concepts of programming via playing different games. Student’s learning can be determined by scores in the games. The earlier version of this version implemented the programming concepts such as Conditional Statements, Arrays, Loops, Inheritance and Abstraction. The Programming concepts implemented through the games in this version of the project are Constructors, Composition and Queues. Basic error detection/syntax debugging is also implemented as a game to make student aware of the common mistakes made while writing a code. Platform used to develop this project is Unity 3D and C# language. It is expected that the interactive gaming environment developed will play an important role in building a much clearer picture of the programming concepts and portraying it to the students. This game based learning environment is called Programmer’s Den. en_US
dc.language.iso en en_US
dc.publisher Bahria University Islamabad Campus en_US
dc.relation.ispartofseries BS (CS);P-5776
dc.subject Computer Science. en_US
dc.subject CS en_US
dc.title A Game base Learning Environment for Programming Concept Building en_US
dc.type Project Reports en_US


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