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dc.contributor.author | Faizan-ul-Haq, 233021-014 | |
dc.contributor.author | Umer Ayaz, 233012-038 | |
dc.date.accessioned | 2017-08-16T05:12:50Z | |
dc.date.available | 2017-08-16T05:12:50Z | |
dc.date.issued | 2007 | |
dc.identifier.uri | http://hdl.handle.net/123456789/4457 | |
dc.description | Supervised by: Saima Jawad | en_US |
dc.description.abstract | This report is written in the context of submission of Final Year Project documentation. The purpose of the project was to design and implement a game environment, which basically provides a game-developing platform for the developers to work with.G3DG provides game developers a toolkit, which encompasses almost all 3D graphics core concepts. Its AI (artificial intelligence) path finding part helps users to calculate shortest path with hurdle avoidance in a 3D environment. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Software Engineering, Bahria University Engineering School Islamabad | en_US |
dc.relation.ispartofseries | BSE;P-0487 | |
dc.subject | Software Engineering | en_US |
dc.title | G3DG (A 3D Game Environment) (P-0487) (MFN 1827) | en_US |
dc.type | Project Report | en_US |