Abstract:
Playing video games have become one of the most favorite activities among children. A rising
body of research is connecting violent video game play to violent cognitions, attitudes, and
behaviors. The main goal of this research was to document the habits of video games play among
adolescents and the level of parental supervision of children’s’ video game exposure. The second
aim was to observe relations among violent video game exposure, aggression, arguments with
peers and physical fights. Also an experiment was conducted on children of ages between 12 to
16 years where participants were offered to play two different video games (Call of Duty 4 and
Tekken 3). After that all the participants were observed in a free play and questionnaires were
distributed among children in order to analyze their cognitions and behavior. Finally, Social
learning theory (Bandura, 1965; 1971; 1986) was applied in order to find whether children
actually learn from media models or not. Key findings of this study are since this was an
experimental study being conducted on the children the results obtained were short term because
short term effects are those where the players are supposed to play a certain video game for short
span of time for instance 20 minutes. From the research I am of the view that children exposed to
violent video games are more aggressive than the children who play non violent video games.