Strategy Evaluation Based on A 3D Game (P-0578) (MFN 4807)

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dc.contributor.author Muhammad Yasir, 01-133102-148
dc.contributor.author Areeb Adil, 01-133102-112
dc.date.accessioned 2017-07-11T06:33:44Z
dc.date.available 2017-07-11T06:33:44Z
dc.date.issued 2014
dc.identifier.uri http://hdl.handle.net/123456789/2360
dc.description Supervised by Mr. Tamim Ahmed Khan en_US
dc.description.abstract “Strategy evaluation based on a 3D strategy game” is our final year project. Unity 3D (Game Engine) will be used by us to develop the game. Open GL is not needed as that will be handled by the game engine. It will be a real time strategy game. The main theme is based on global conflict in which we have to manage meagre resources to conquer the globe. The game will include artificial intelligence and will include current performance evaluation. The Game will include the opponent’s territory which we have to acquire in order to conquer. The territory will have unique units and technology which can be used once the territory has been acquired. The computer will play against player using artificial intelligence to make defensive and attack strategies in order to challenge the number of attacks by the player. The player will be unaware of computer strategies that will be played against player. Player will challenge the computer and computer AI will challenge the player. Losing the strength of either territory means lessen the chance to conquer and vice versa. en_US
dc.language.iso en en_US
dc.publisher Software Engineering, Bahria University Engineering School Islamabad en_US
dc.relation.ispartofseries BSE;P-0578
dc.subject Software Engineering en_US
dc.title Strategy Evaluation Based on A 3D Game (P-0578) (MFN 4807) en_US
dc.type Project Report en_US


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