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VR EDUCATION CENTER

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dc.contributor.author Khan, Yasir Raees Reg # 59968
dc.contributor.author Sadaf Reg # 60006
dc.contributor.author Khan, Zahab Reg # 59964
dc.date.accessioned 2026-07-02T05:12:34Z
dc.date.available 2026-07-02T05:12:34Z
dc.date.issued 2022
dc.identifier.uri http://hdl.handle.net/123456789/21365
dc.description Supervised by Amna Iftikhar en_US
dc.description.abstract With the latest advancement in technology, Virtual Reality (VR) has become popular among common people due to its futuristic merging of both physical and virtual worlds. Although VR technology has been incorporated by several industries around the world for a variety of uses, its scope in Pakistan is still less expanded. The education system in our country mainly revolves around an outdated curriculum which is the primary reason why children take less interest in improving their concepts. To make education not only interesting but a preferable learning experience, we have laid the stone for a VR-based educational game called VR Adventures. This game will cover some of the most integral academic topics by offering an environmental tour related to it. The game aims to change the entire academic boundaries by taking learning out of classrooms. en_US
dc.language.iso en_US en_US
dc.publisher Bahria University Karachi Campus en_US
dc.relation.ispartofseries BSCS;MFN BSCS 446
dc.subject Virtual Reality, educational system, outdated curriculum, learning experience, educational game, VR Adventures, academic topics, academic boundaries en_US
dc.title VR EDUCATION CENTER en_US
dc.type Project Reports en_US


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