| dc.contributor.author | Khan, Yasir Raees Reg # 59968 | |
| dc.contributor.author | Sadaf Reg # 60006 | |
| dc.contributor.author | Khan, Zahab Reg # 59964 | |
| dc.date.accessioned | 2026-07-02T05:12:34Z | |
| dc.date.available | 2026-07-02T05:12:34Z | |
| dc.date.issued | 2022 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/21365 | |
| dc.description | Supervised by Amna Iftikhar | en_US |
| dc.description.abstract | With the latest advancement in technology, Virtual Reality (VR) has become popular among common people due to its futuristic merging of both physical and virtual worlds. Although VR technology has been incorporated by several industries around the world for a variety of uses, its scope in Pakistan is still less expanded. The education system in our country mainly revolves around an outdated curriculum which is the primary reason why children take less interest in improving their concepts. To make education not only interesting but a preferable learning experience, we have laid the stone for a VR-based educational game called VR Adventures. This game will cover some of the most integral academic topics by offering an environmental tour related to it. The game aims to change the entire academic boundaries by taking learning out of classrooms. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Bahria University Karachi Campus | en_US |
| dc.relation.ispartofseries | BSCS;MFN BSCS 446 | |
| dc.subject | Virtual Reality, educational system, outdated curriculum, learning experience, educational game, VR Adventures, academic topics, academic boundaries | en_US |
| dc.title | VR EDUCATION CENTER | en_US |
| dc.type | Project Reports | en_US |