DSpace Repository

Wave Fury: Race of Titans

Show simple item record

dc.contributor.author 03-135211-027 Abdullah Mehboob, 03-135211-005 Ali Hassan
dc.date.accessioned 2026-04-20T10:36:31Z
dc.date.available 2026-04-20T10:36:31Z
dc.date.issued 2025-06-01
dc.identifier.uri http://hdl.handle.net/123456789/21036
dc.description SUMMAIRA NOSHEEN en_US
dc.description.abstract The "Wave Fury: Race of Titans," is the work on a single-player boat racing game designed to entertain and challenge players with fast-paced gameplay and dynamic sea environments. This game offers players an immersive experience where they race a single boat against AI-controlled opponents. Set across three stages with increasing difficulty, the game introduces hurdles both stationary and movable that test players’ reflexes and strategy. The game is built in Unity, using C# for scripting player controls, AI behavior, and physics-based interactions such as boat movement and collisions. The boats, environment, and hurdles are designed in Blender, with UI and textures created in Adobe Photoshop. The AI opponents are programmed to navigate the course dynamically, adjusting to the player’s actions, while each stage features distinct challenges. Set entirely in day mode, the bright and visually engaging sea environment enhances the racing experience. The game incorporates electromyography (EMG) sensors to allow players to control the speed of the boat through muscle contractions, adding a unique and interactive layer to the gameplay. The game delivers a boat racing adventure that combines realistic visuals, AI opponents, and hurdles to create an immersive gameplay experience. en_US
dc.language.iso en_US en_US
dc.relation.ispartofseries ;BULC1417
dc.title Wave Fury: Race of Titans en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account