Abstract:
Real-time strategy games have always been the most famous and favorite among all gamers since the start of gaming history. Classical real-time games consist of different strategies where you must focus on making different strategies rather than level completion. However, this is all about completing the levels and not racing against time. I am going to develop a game named Royale War. As the name shows, the game is based on a war between two states. Royale War unfolds the epic conflict between two formidable states, offering players a chance to immerse themselves in a rich and dynamic war-torn world. Unlike many games that solely focus on superficial battles, Royale War delves deep into the art of strategy, diplomacy, and resource management. And creating an account is must of every user before playing game.
The game's strategy is to attack the opposite state and towers with troops, defensive structures, and defend yourself. With the money that users earn, users use it to unlock new factory by new card. The tools that are used to design this game will be Adobe Photoshop and the main tool to build the game is unity 3D. This hard-earned currency can be wisely invested to unlock new factories and expand their arsenal through the acquisition of new cards. These cards act as pivotal assets, granting access to various units, technologies, and strategic options that can be leveraged to gain the upper hand on the battlefield.