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Virsua (The Winter’s Cure)

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dc.contributor.author Syed Adil Amin Chishty, 01-134212-173
dc.contributor.author Rooman Anwar, 01-134212-154
dc.date.accessioned 2026-02-20T03:55:19Z
dc.date.available 2026-02-20T03:55:19Z
dc.date.issued 2025
dc.identifier.uri http://hdl.handle.net/123456789/20644
dc.description Supervised by Dr. Muhammad Asif en_US
dc.description.abstract Predictable artificial intelligence behaviour, little ambient interaction, and low replayability plague many survival games, which reduce player immersion and involvement. Many current games also battle to strike a balance between visual quality and performance in vast, openworld settings, particularly on mid-range devices. These difficulties restrict the complexity and scalability of player experiences in the survival genre. This work offers Virsua(The Winter’s Cure), a survival-based open-world game created in Blender and Unreal Engine 5. Enhancing responsiveness and difficulty, the game drives smart NPC and adversary behaviour using Behaviour Trees and Blackboard technologies. Nanite, Lumen, and LOD technologies for performance optimisation were used to combine features like procedural environment generation, stealth mechanisms, and scalable architecture. The game also includes story-driven objectives and environmental narration to increase immersion. Internal tests showed consistent performance, smart artificial intelligence replies, and high player involvement. Comments underlined the game’s graphic excellence, adaptive difficulties, and immersive surroundings. The modular architecture strengthens the efficacy of using powerful AI and UE5 technology in survival game creation and facilitates future extensions. This work offers a scalable, immersive approach for next-generation survival games. en_US
dc.language.iso en en_US
dc.publisher Computer Sciences en_US
dc.relation.ispartofseries BS(CS);P-3138
dc.subject Virsua en_US
dc.subject Winter’s en_US
dc.subject Cure en_US
dc.title Virsua (The Winter’s Cure) en_US
dc.type Project Reports en_US


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