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| dc.contributor.author | Mohammad Daniyal Malik, 01-111212-119 | |
| dc.date.accessioned | 2025-10-01T06:35:40Z | |
| dc.date.available | 2025-10-01T06:35:40Z | |
| dc.date.issued | 2025 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/19985 | |
| dc.description | Supervised by Ms. Talat Rehman | en_US |
| dc.description.abstract | Augmented Reality (AR) is a technology that superimposes digital content, including images, sounds, videos, and 3D models, onto the physical world, usually seen through devices such as smartphones, tablets, or AR glasses. This highlights the fact that In contrast to Virtual Reality (VR), which generates a fully virtual setting, AR improves the real world by incorporating interactive digital features into it. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Business Studies | en_US |
| dc.relation.ispartofseries | BBA;P-12008 | |
| dc.subject | Augmented | en_US |
| dc.subject | Reality | en_US |
| dc.subject | Shopping Experience | en_US |
| dc.title | Augmented Reality in Shopping Experience | en_US |
| dc.type | Project Reports | en_US |