AI Based Batting Simulation Machine

Welcome to DSpace BU Repository

Welcome to the Bahria University DSpace digital repository. DSpace is a digital service that collects, preserves, and distributes digital material. Repositories are important tools for preserving an organization's legacy; they facilitate digital preservation and scholarly communication.

Show simple item record

dc.contributor.author Abdullah Javed Butt, 01-133212-006
dc.contributor.author Anique Sheikh, 01-133212-050
dc.contributor.author Muhammad Ahmed, 01-133212-059
dc.date.accessioned 2025-06-27T04:55:19Z
dc.date.available 2025-06-27T04:55:19Z
dc.date.issued 2025
dc.identifier.uri http://hdl.handle.net/123456789/19675
dc.description Supervised by Dr. Junaid Imtiaz en_US
dc.description.abstract The introduction of AI has transformed the world in various aspects such as sports training. This thesis represents the evolution of bowlers' training in cricket. This system integrates real-time image processing, machine learning techniques and electromechanical control to mimic human-like batting response. The Raspberry Pi model B acts as the brain, detecting and tracking the ball using a Pi Camera 2 Rev 1.3, leading to trajectory processing , consequently activating both TD-8125MG servo motor and Nema 23 stepper motors to manipulate the mechanical bat. The primary objective of the system-to assist bowlers without reliance on human batsmen, was achieved through the creation of an integrated and effective batting machine. The project experienced setbacks in aspects such as synchronization, power management and latency minimization. These aspects were dealt with through prototyping as well as software optimization. Though the system fnally achieved its goal, several limitations pertaining to ball detection and dynamic obstacle handling were observed. The AI batting machine highlights untapped potential for cricket coaching, academics, schools and individual players. Future versions may reinforce integration of new components such as high speed cameras, advanced machine learning and wireless communication. This research highlights how training methodologies in sports can be updated through integration of embedded systems, machine learning and robotics. en_US
dc.language.iso en en_US
dc.publisher Electrical Engineering, Bahria University Engineering School Islamabad en_US
dc.relation.ispartofseries BEE;P-3017
dc.subject Electrical Engineering en_US
dc.subject AI-Powered Robots in Sports Training en_US
dc.subject Technologies used in Sports Automation en_US
dc.title AI Based Batting Simulation Machine en_US
dc.type Project Reports en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account