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dc.contributor.author | Hannaan Ahmed Jadran, 01-134211-106 | |
dc.contributor.author | Mohammad Ali Momin, 01-134211-051 | |
dc.date.accessioned | 2025-05-13T10:10:08Z | |
dc.date.available | 2025-05-13T10:10:08Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | http://hdl.handle.net/123456789/19530 | |
dc.description | Supervised by Ms. Saima Jawad | en_US |
dc.description.abstract | This Final Year Project explores the implementation and impact of procedurally generated dungeons in video games. Procedural generation utilizes algorithms to create dynamic and unique game environments, significantly enhancing player engagement and replayability while optimizing development resources and time. On the Developer side, we explore how it can be used to make the development process simpler and more scalable. To put theory into practice, a prototype game featuring procedurally generated dungeons is developed. This hands-on approach allows for experimentation with different algorithms and provides insight into the challenges and benefits of implementing procedural generation in game development. The project’s findings aim to contribute to the broader understanding of how procedural techniques can enhance game design and player satisfaction. By focusing on the implementation of procedural generation, the project highlights the critical role of technological innovation in the advancement of the gaming industry. Recommendations include best practices for integrating procedural generation into game development workflows and considerations for future research in this field. In conclusion, this Final Year Project underscores the significance of procedural generation in modern game development and its potential to revolutionize the creation and experience of game environments. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Computer Sciences | en_US |
dc.relation.ispartofseries | BS(CS);P-02295 | |
dc.subject | Procedurally | en_US |
dc.subject | Generated | en_US |
dc.subject | Dungeon Crawler Game | en_US |
dc.title | Procedurally Generated Dungeon Crawler Game | en_US |
dc.type | Project Reports | en_US |