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| dc.contributor.author | Shah, Tahir Ali Reg # 31259 | |
| dc.contributor.author | Ali, Muhammad Reg # 31219 | |
| dc.contributor.author | Butt, Ali Reg # 31196 | |
| dc.date.accessioned | 2017-06-19T09:11:42Z | |
| dc.date.available | 2017-06-19T09:11:42Z | |
| dc.date.issued | 2016-05 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/1832 | |
| dc.description | Supervised by Engr. Ahmed Faraz | en_US |
| dc.description.abstract | Today virtual Reality is current most research topic. Research is happening in Virtual Reality at a vital pace, google glass, cardboard, oculus Rift, Odyssey, wearable watch, gear and more;. The line between IT and product manufacturers is blurring, with the consumption of content happening through multi devices. Those in the domain of learning are looking for newer ways to activate and engage with new platforms and virtual reality environment Virtual reality is an environment that is created through software and presented to user in a way that user beliefs as real environment. It is artificial environment or copy of real environment. Virtual reality is primarily experience through sound and sight senses. Commonly Virtual reality is used for imaginary environment games, simulation of real environment for education and training purpose. In virtual reality drift we will discover how our project work and how to achieve goals by using software and hardware tools. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Bahria University Karachi Campus | en_US |
| dc.subject | Virtual Reality, Oculus Glasses, Virtual Environment, Arduino | en_US |
| dc.title | Virtual Reality Drift | en_US |
| dc.type | Thesis | en_US |