Abstract:
The objective of this scoping review was to identify the challenges in implementing gamification in undergraduate and
postgraduate medical education. Three electronic databases, including Google Scholar, PubMed and Pakmedinet were
searched for articles published between 2010 and 2021. Eleven articles fulfilled the inclusion criteria. Included articles
comprised of 3 original articles, 5 reviews, 1 each of commentary, case study and letter. Majority of the studies (9, 81.8%),
addressed administrative and logistic issues. 6 (54.5%) studies analyzed the issues related to learners and 5(45.5%) studies
each analyzed the issues due to game design and faculty factors.
In conclusion, the trend of using gamification in medical education is increasing owing to their potential of improvement
in learning outcomes and increase in student engagement.
But the challenges and barriers to successful gamification
implementation need to be analyzed in advance at the institutional level so that strategies to combat these issues may be
developed