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dc.contributor.author | Muhammad Uzair, 01-134202-102 | |
dc.contributor.author | Muhammad Asfand Yar, 01-134202-083 | |
dc.date.accessioned | 2024-07-22T06:13:30Z | |
dc.date.available | 2024-07-22T06:13:30Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | http://hdl.handle.net/123456789/17567 | |
dc.description | Supervised by Ms. Saima Jawad | en_US |
dc.description.abstract | This project explores the fusion of Artificial Intelligence (AI) with gaming to enhance programming education. Utilizing the Unreal Engine and advanced AI technologies such as convai, assets from tools like Quixel bridge The project aims to create an engaging educational platform. Traditional educational games often lack dynamic interactions, hindering effective learning. To address this, it focuses on developing AI-driven characters that can respond dynamically, particularly to voice commands. The objectives included creating a game with intelligent, interactive characters that adapt to player inputs. Key features include voice recognition, adaptive dialogue generation, and seamless AI integration. This report outlines the project’s background, objectives, scope, and potential applications. By leveraging AI in gaming, we aim to make programming education more accessible and enjoyable, bridging the gap between entertainment and learning. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Computer Sciences | en_US |
dc.relation.ispartofseries | BS(CS);P-02213 | |
dc.subject | AI-Driven | en_US |
dc.subject | Gamified | en_US |
dc.subject | Coaching | en_US |
dc.title | AI-Driven Gamified Coaching | en_US |
dc.type | Project Reports | en_US |