| dc.contributor.author | Ahmed, Marzooq Reg # 54153 | |
| dc.contributor.author | Khan, Hafiz M Zunain Reg # 54135 | |
| dc.contributor.author | Qadri, Abdullah Reg # 54196 | |
| dc.date.accessioned | 2023-12-13T05:00:10Z | |
| dc.date.available | 2023-12-13T05:00:10Z | |
| dc.date.issued | 2022 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/16775 | |
| dc.description | Supervised by Aniqa Naeem | en_US |
| dc.description.abstract | The objective of this project is to develop a series of games. These games are specifically designed to analyse user’s abilities. Our game will focus on a few of those abilities which includes reaction time, puzzle solving, memory recall, spatial recall, and impulsive response. Games are played in many ways. There is a huge audience for different types of games, but these types of analytic games are amongst less played games even though they can be used for various analysis purposes. We aim to improve mental stale of our users by making them play our game in a competing manner. Our game series comprises of five games. The five games include card and seek, colour match, memory cards, puzzle solver, and egg catcher. The output our game generates is in form of score and time. The score defines your correct choices, wrong choices, etc. The time defines how much time it lakes for you to complete a specific stage or average time of completion. The aim of this game is to collect data for analysis purposes and these games can be used in various tests to collect user data for further analysis and decision making. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Bahria University Karachi Campus | en_US |
| dc.relation.ispartofseries | BSCS;MFN 356 | |
| dc.subject | behaviour analysis, behaviour analysis, games, cards and seek, colour match, memory matrix, make way, cH, visual studio, windowsform | en_US |
| dc.title | BEHAVIOUR ANALYSIS USING GAMIFICATION TECHNIQUE | en_US |
| dc.type | Project Reports | en_US |