| dc.description.abstract |
In this project we have used Augmented Reality based approach for an educational system, that
help students to learn using interactive methods and by interacting with their books and with
implementing mathematical concepts in real life. AUGMO-ED may be used in a variety of
domains ranging from schools, colleges, universities, corporate sector, industries etc. The sole
purpose ofdeveloping this project is for students through which they can understand the subject,
method, process, techniques easily. Schools, educators, and educational institutions are going
to find it challenging to cope with the demands of new generation children if they neglect to
update themselves, their methodology, and curricula in order to adopt a new educational
approach. Children now a days are more into smart phone and want to explore outside the
boundaries of existing, limited technology. The idea behind this application is to augment a live
version ofthe desired topic using augmented reality. This project is based on the concepts of
computer vision, image recognition and machine learning. 3D models, videos and animations
are used for better visualization |
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