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Furniture Purchase Through AR

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dc.contributor.author Maryam Khan, 01-235161-086
dc.contributor.author Muhammad Junaid Manzoor, 01-235161-022
dc.date.accessioned 2023-08-02T07:56:06Z
dc.date.available 2023-08-02T07:56:06Z
dc.date.issued 2020
dc.identifier.uri http://hdl.handle.net/123456789/15838
dc.description Supervised by Ms. Alyia Amir en_US
dc.description.abstract Augmented Reality (AR) is one of the major areas of computer science which merges real world with digital data. Traditional AR systems including augmenting lines and sport events records on TV are considered expensive and may require special devices. In the recent decade, the processing power of the computational units has shown significant rise in transmission bandwidth, memory capacity, and speed. The AR technology has enabled the transition of AR onto portable, every day, and cheap off the shelf devices including mobile phones, which turns open mass markets for AR applications as the potential users already have the suitable platform for AR. Furthermore, cloud computing and cloud services enable the use of huge databases even on mobile devices. Today’s market and technology is growing so fast that nobody needs to travel far enough for meetings, they simply use their smart phones or laptops for meeting and even telecom companies provide their free services to connect the global world like Skype and FaceTime. So, at general level, consumers are ready for adapting AR as a form of digital media. AR can also benefit industrial applications, where there is a need to enhance the user’s visual perception. Augmented 3D information help workers on assembly lines, or during maintenance work and repair to carry out required tasks. This technology also enables visualization of new building projects on real construction sites, which gives the viewer a better understanding of relations with the existing environment. AR can be useful to convey the information in an effective and more enjoyable way. A user that have no information for the particular history or culture can see the AR objects placed on the real-life world. When user visits some historical museum he/she can point his/her camera on a piece of art, and AR based objects will appear on device to assist the user about that art or culture en_US
dc.language.iso en en_US
dc.publisher Computer Sciences en_US
dc.relation.ispartofseries BS (IT);P-9026
dc.subject Furniture en_US
dc.subject Purchase en_US
dc.subject Through AR en_US
dc.title Furniture Purchase Through AR en_US
dc.type Project Reports en_US


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