| dc.contributor.author | Hussain, Maham Reg # 41297 | |
| dc.contributor.author | Khan, Jawad Ali Reg # 41293 | |
| dc.contributor.author | Hassan, Munib Reg # 41339 | |
| dc.contributor.author | Ali, Mir Zohair Reg # 41301 | |
| dc.date.accessioned | 2023-03-16T05:29:07Z | |
| dc.date.available | 2023-03-16T05:29:07Z | |
| dc.date.issued | 2019 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/15203 | |
| dc.description | Supervised by Asia Samreen | en_US |
| dc.description.abstract | The said idea of brain health testing & training with the help of games is an ever growing field thriving on research and development with each passing day. This idea was implemented by us in the With this a project was started, several steps were taken in order to provide the best possible human interaction with systems and a study carried out regarding the number of research papers about human behaviour and psychology. was Project is divided in different phases. Starting phase ofthe project is to develop front end ofthe site. Different components offront end have been used with the best colour combination which interact users to enjoy and experience different games. Further, next phase is to design and decide what kind of cognitive abilities we should target. Through different research papers, we concluded that age group’s division should be Adolescents (12-18 yrs), Young Adults (19-28 yrs), Adults (29-45 yrs) respectively. According to front end, theme has to be interactive, because this interactive theme sustains our respective user. This theme relaxes user’s mind and catch attention very firmly. Theme colour is BLUE which means peace. The target was to introduce different games for different age groups. Unique idea of this site which not happening at every site. Cognitive abilities like Concentration, Focus, and memory are being observed among Adolescents, Young Adults, and Adults. After making these games for the scoring & results point ofview we surveyed to different age group’s people. By their scores we set the standard or matrix of the games. We set the formula that how it should be. For showing the result we are using Pi-Chart which shows the percentage of cognitive abilities which helps users to push more, to do more towards betterment, more training would surely boost their mind. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Bahria University Karachi Campus | en_US |
| dc.relation.ispartofseries | BSCS;MFN BSCS 191 | |
| dc.title | Brain Health Testing & Training with Interesting Games | en_US |
| dc.type | Project Reports | en_US |