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dc.contributor.author | 03-134142-043, MUHAMMAD MOHSIN | |
dc.contributor.author | 03-134142-044, MUHAMMAD SARMAD SULTAN | |
dc.contributor.author | 03-134142-086, SULEMAN TAHIR | |
dc.date.accessioned | 2023-02-07T09:16:15Z | |
dc.date.available | 2023-02-07T09:16:15Z | |
dc.date.issued | 2018-06-04 | |
dc.identifier.other | BULC206 | |
dc.identifier.uri | http://hdl.handle.net/123456789/14860 | |
dc.description | Supervisor: Asghar Ali Shah | en_US |
dc.description.abstract | As First Person Shooter games are really famous in the gaming world these days. They provide realistic experience and are more user friendly than third person shooter games Example includes Far Cry, Tom Clancy’s Rainbow Six Siege. Our Project Kill Asylum is a FPS game which will provide close to the reality environment for a close quarter combat. Purpose of this game is to engage player in a tactical environment where player’s objective is to survive first and eliminate the enemies later because of the constraints implemented in the gameplay which does not allow re-spawning in the same level.Kill Asylum is a game in which player’s objective is to eliminate the enemies in TDM for winning the match. There will be a best-of-3 round match. To provide challenge in the game, player will not be able to respawn in or load the same level. No save games will be allowed. Game’s AI bots known as enemies will force player to use different approach each time they encounter as enemies will act dynamically against player’s movement and actions. | en_US |
dc.language.iso | en | en_US |
dc.relation.ispartofseries | ;BULC206 | |
dc.title | Kill Asylum | en_US |
dc.type | Project Reports | en_US |