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dc.contributor.author Waleed Abbasi, 01-134131-093
dc.contributor.author Taimoor Ahmed, 01-134132-186
dc.date.accessioned 2023-02-06T09:24:47Z
dc.date.available 2023-02-06T09:24:47Z
dc.date.issued 2017
dc.identifier.uri http://hdl.handle.net/123456789/14836
dc.description Supervised by Ms. Anum Kaleem en_US
dc.description.abstract Games are being used as a method of providing simulations or are being used as learning methods in various fields of life. These games include web based games and as well as mobile games. People who regularly play games tend to get bored with the static game interface design. They find the static game design to be very monotonous and they often get bored with the games then tend to move on to the next game. The problem is that games should have a dynamic interface design. Such that each game should have a procedural Content Generation design (PCG).When we implement such design in games with the help of which the user is able to get infinite number of levels and varying game object design. Games are activities in which participants take part for enjoyment, leaming or competition. Games often have-goals, structure ancLrules to declare the results and winners. Many games, such as sports, rely on physical prowess, whereas others feature mental and psychological stimulation Games have been part of every culture since ancient times. They help facilitate learning and boost the development of children. As an educational tool, games teach children how to master certain skills, overcome obstacles and reach goals. Adults also benefit when they play games, as doing so relieves them from work and obligations. Games also help maintain social connections with other people. Although typically considered as leisure activities, some games are undertaken by people as professional occupations. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role. Our game would be a warfare game. The user would be able to play the game using the weapons being currently by the armed forces of the border. Each level would have a different situation and objective. en_US
dc.language.iso en en_US
dc.publisher Computer Sciences en_US
dc.relation.ispartofseries BS (CS);P-6095
dc.subject Task en_US
dc.subject Force en_US
dc.title Task Force en_US
dc.type Project Reports en_US


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