Abstract:
Students can Jearn a va riety of :-ki lls through gamc-ha:-cd learning. ,,·hich appears to enhance problem solving, critical thinking, and creativity for users. Games arc changing in .order to help stuqents learn more easily. The project is basically a gam~ bas~d learning environment for logic building. Most of the students lcal'n the cunccpb ,·cry easily hut learning logic is the problem. Effective. learning comes through activities. If the same logic is built using puzzle games, the student is both at the deliwring and receiving end making learning much more ctlec!ivc. Efficient understanding leads to c!'licicnt learning but effective learning comes via activities involving gaml..!s. That kno\\'lnlgc lasts Iunger and gives us a better understanding of things. Our application will not only b~· a soun.:e of entertainment and fun hut it will also help the students learn th~ hasic prllgramming skills in a simpler way.