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dc.contributor.author | Husna Mehtab, 01-235181-097 | |
dc.date.accessioned | 2022-08-22T07:30:51Z | |
dc.date.available | 2022-08-22T07:30:51Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | http://hdl.handle.net/123456789/13146 | |
dc.description | Supervised by Ms. Sara Mehmood | en_US |
dc.description.abstract | This chapter is the introduction to the engaging task of listing some key game specifications for this project and the target game mechanics that are being initiated in order to make the Real time game feature to work. By reviewing a few models that describe these game mechanics you’ll have a good idea of the work. Lastly, we’ll review the target control scheme for the Formula car racing game. Modern racing games offer a realistic driving experience and a vivid game environment. Accordingly, developing this type of games involves several challenges and requires a large amount of game contents. Computational intelligence represents a promising technology to deal effectively with such challenges and, at the same time, to reduce the cost of the development process. This project will be covering implementation of real-time graphics, physics engine, network support, as well as sound effects and background music. With an astounding player experience and goal-oriented level design this game provides a world of experiences and features that will make an interesting involvement for the one who plays it. This game is based on real world physics and incredible game scenarios. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Computer Sciences BUIC | en_US |
dc.relation.ispartofseries | BS (IT);MFN-P 10662 | |
dc.subject | Visual Studio | en_US |
dc.subject | Unity Engine | en_US |
dc.title | Formula One Car Racing Game. | en_US |
dc.type | Project Reports | en_US |