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dc.contributor.author | Mustafa Tariq, 01-134181-089 | |
dc.date.accessioned | 2022-06-17T06:28:25Z | |
dc.date.available | 2022-06-17T06:28:25Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | http://hdl.handle.net/123456789/12847 | |
dc.description | Supervised by Mr. Syed Hassan Tanvir | en_US |
dc.description.abstract | The purpose of this project is to design a real-time Augmented/virtual Reality environment to help students improve learning in an interactive way, that helps them improving their abilities, skills and preparing them for the future. Children with disabilities struggle more than their normal peers. They require special attention and specific necessities that other children do not require. The system will provide learning, especially for the special children to help teachers or parents to evaluate and teach their kids. They need more attention and more specific necessities. The application will evaluate these disabilities and then help them to overcome their problems. Augmented Reality (AR) is an interactive experience of a real-world environment that is achieved using digital visual elements, sound, or other sensory stimuli delivered via technology. It is one of the major domains of computer science that merge the real world with the digital world. It enhances natural environments or events and offers perceptually enhanced experiences. The information about the real-world of the user becomes digitally manipulated and interactive. The purpose of this application is to introduce a system that can evaluate the motor skills of children accurately and introduce a new method of interactive learning which makes learning more interactive for preschoolers. The main hardware of this project is a leap motion controller. This device is an infrared sensor (IR) that detects the shape and position of hands. It converts these input signals (IR Signal) to digital signals that allow interaction with the object in a virtual environment Unity3D allows features like creating a virtual environment and showing the interaction between the user and virtual objects in the scene. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Computer Sciences BUIC | en_US |
dc.relation.ispartofseries | BS (CS);MFN-P 10468 | |
dc.subject | Real-Time Augmented | en_US |
dc.subject | Target Audience | en_US |
dc.title | Augmented Reality Based Desktop Application to Help & Support Dyspraxia. | en_US |
dc.type | Project Reports | en_US |