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dc.contributor.author | Hamza Dar, 01-235161-012 | |
dc.contributor.author | Babar Ali, 01-235161-005 | |
dc.date.accessioned | 2021-01-16T02:45:59Z | |
dc.date.available | 2021-01-16T02:45:59Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | http://hdl.handle.net/123456789/10792 | |
dc.description | Supervised by Mr. Talha Naqash | en_US |
dc.description.abstract | The fast evolution in computing power over the past couple of years helped to overcome the gap between technology and the traditional pen and paper approach. Designing and implementing an augmented reality application to provide enriched shopping experience is a conceptual understanding of computer science. In the augmented reality the information about the surrounding becomes interactive and digitally manipulated, it also has the potential to gather the tacit knowledge. Unlike other technologies like virtual reality (VR) or Extended Reality (XR), Augmented reality creates totally artificial world, that augment the virtual objects into real world which means it overlays virtual objects onto the real world surrounding. The main objective of this project is to develop an Augmented Reality Application that utilizes the AR technique to augment the virtual 3D object into real world, 3D objects include furniture’s and watches etc. when the application runs, user can view various product of furniture’s and to investigate in real world, user starts the AR mode where user can place any type of furniture in the house where the actual product going to be placed and investigate it by moving around. We also provide the rotation and resizing technique so user can investigate the product better, also user drag the 3D object along the surface to change the position of the product. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Computer Sciences BUIC | en_US |
dc.relation.ispartofseries | BS (IT);MFN-P 9052 | |
dc.subject | E-Commerce | en_US |
dc.title | Augmented reality in e-commerce | en_US |
dc.type | Project Reports | en_US |