Furniture purchase through AR

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dc.contributor.author Maryam Khan, 01-235161-086
dc.contributor.author Muhammad Junaid Manzoor, 01-235161-022
dc.date.accessioned 2021-01-12T02:52:14Z
dc.date.available 2021-01-12T02:52:14Z
dc.date.issued 2020
dc.identifier.uri http://hdl.handle.net/123456789/10766
dc.description Supervised by Ms. Alyia Amir en_US
dc.description.abstract Augmented Reality (AR) is one of the major areas of computer science which merges real world with digital data. Traditional AR systems including augmenting lines and sport events records on TV are considered expensive and may require special devices. In the recent decade, the processing power of the computational units has shown significant rise in transmission bandwidth, memory capacity, and speed. The AR technology has enabled the transition of AR onto portable, every day, and cheap off the shelf devices including mobile phones, which turns open mass markets for AR applications as the potential users already have the suitable platform for AR. Furthermore, cloud computing and cloud services enable the use of huge databases even on mobile devices en_US
dc.language.iso en en_US
dc.publisher Computer Sciences BUIC en_US
dc.relation.ispartofseries BS (IT);MFN-P 9026
dc.subject Furniture Purchase en_US
dc.title Furniture purchase through AR en_US
dc.type Project Reports en_US


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