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UTILIZATION OF MYO ARMBAND IN UBIQUITOUS GAMING ENVIRONMENT

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dc.contributor.author Fatani, Hamza Reg # 36586
dc.contributor.author Abbasi, Muhammad Areeb Reg # 36584
dc.contributor.author Humayoun, Sameer Reg # 36780
dc.contributor.author Ahsan, Syed Muhammad Reg # 36613
dc.contributor.author Khan, Taha Ahmed Reg # 36620
dc.date.accessioned 2020-12-19T02:44:32Z
dc.date.available 2020-12-19T02:44:32Z
dc.date.issued 2018
dc.identifier.uri http://hdl.handle.net/123456789/10552
dc.description Supervised by Dr. Humera Farooq en_US
dc.description.abstract Gaming is one ofthe most promising adventure of everyone’s life. Gaming not only improve physical extensions of body but will increase mental ability. It is referred from the age of Aristotle that In our survey, what we have found that people who play games use controllers, joysticks or keyboards to give substantial input in the gaming environment. Technologies like Kinect Sensor (which is inefficient in detecting the body motion) and Leap Motion Controller (which has a limited range). Kinect lacks built-in hand detection function and it’s invisible when too close. Leap Motion is limited range sensor with post limitation. This proposed system was intended to be researched on the basis ofsuch problem statements like they are not in the reach ofeveryone to and the main basic problem is that these controlling gadgets are not efficient enough now as they are declared for their work because ofthe lacking system and their limitations which they have pre-defined that they can’t be even reformed as they are not provided with open source system , they become one platform stacked for the user as well as they are much expensive and less powered system than the real time world equipment systems en_US
dc.language.iso en_US en_US
dc.publisher Bahria University Karachi Campus en_US
dc.relation.ispartofseries BS CS;MFN BSCS 115
dc.title UTILIZATION OF MYO ARMBAND IN UBIQUITOUS GAMING ENVIRONMENT en_US
dc.type Thesis en_US


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