| dc.contributor.author | haidry, S.M. Ali Reg # 35704 | |
| dc.contributor.author | Nazareth, Jerry Shing Usaiah Che Reg # 35647 | |
| dc.contributor.author | Nadeem, Muhammad Reg # 35668 | |
| dc.date.accessioned | 2020-11-28T01:00:46Z | |
| dc.date.available | 2020-11-28T01:00:46Z | |
| dc.date.issued | 2017 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/10367 | |
| dc.description | Supervised by Muhammad Tariq Siddiqui | en_US |
| dc.description.abstract | Virtual Reality is one ofthe most cutting edge technologies ever invented for gaming, virtual learning and entertainment applications yet. Our work on virtual reality demonstrates a First Person Shooter zombie game developed on the Samsung Gear VR. The game itself consists of a well-spaced map for the protagonist to roam in and has various virtual reality demanding features; to give the user an ultimate experience of virtual gaming. It also includes zombie enemy characters that are coded with AI scripting techniques. The purpose for developing this project is not only to serve the obvious; gaming entertainment, but it can be used as a ‘nyctophobia’ (phobia of darkness) curing application. This is due to our game possessing horror and suspense scenes that can be daunting for most kids and adults. The details ofthe development and game-features are later described in this report. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Bahria University Karachi Campus | en_US |
| dc.relation.ispartofseries | BS CS;MFN BSCS 66 | |
| dc.title | OPTIMIZING VIRTUAL REALITY FOR FIRST PERSON SHOOTER GAME | en_US |
| dc.type | Thesis | en_US |