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OPTIMIZING VIRTUAL REALITY FOR FIRST PERSON SHOOTER GAME

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dc.contributor.author haidry, S.M. Ali Reg # 35704
dc.contributor.author Nazareth, Jerry Shing Usaiah Che Reg # 35647
dc.contributor.author Nadeem, Muhammad Reg # 35668
dc.date.accessioned 2020-11-28T01:00:46Z
dc.date.available 2020-11-28T01:00:46Z
dc.date.issued 2017
dc.identifier.uri http://hdl.handle.net/123456789/10367
dc.description Supervised by Muhammad Tariq Siddiqui en_US
dc.description.abstract Virtual Reality is one ofthe most cutting edge technologies ever invented for gaming, virtual learning and entertainment applications yet. Our work on virtual reality demonstrates a First Person Shooter zombie game developed on the Samsung Gear VR. The game itself consists of a well-spaced map for the protagonist to roam in and has various virtual reality demanding features; to give the user an ultimate experience of virtual gaming. It also includes zombie enemy characters that are coded with AI scripting techniques. The purpose for developing this project is not only to serve the obvious; gaming entertainment, but it can be used as a ‘nyctophobia’ (phobia of darkness) curing application. This is due to our game possessing horror and suspense scenes that can be daunting for most kids and adults. The details ofthe development and game-features are later described in this report. en_US
dc.language.iso en_US en_US
dc.publisher Bahria University Karachi Campus en_US
dc.relation.ispartofseries BS CS;MFN BSCS 66
dc.title OPTIMIZING VIRTUAL REALITY FOR FIRST PERSON SHOOTER GAME en_US
dc.type Thesis en_US


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