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<title>PhD(CS) (BUKC)</title>
<link>http://hdl.handle.net/123456789/102</link>
<description/>
<pubDate>Wed, 05 Aug 2026 17:10:07 GMT</pubDate>
<dc:date>2026-08-05T17:10:07Z</dc:date>
<item>
<title>INTERFERENCE  MANAGED  HYBRID  CLUSTERING  TECHNIQUES  TO  IMPROVE  5G  RADIO  RESOURCE MANAGEMENT</title>
<link>http://hdl.handle.net/123456789/21522</link>
<description>INTERFERENCE  MANAGED  HYBRID  CLUSTERING  TECHNIQUES  TO  IMPROVE  5G  RADIO  RESOURCE MANAGEMENT
Hasan, Naureen Enroll # 02-284162-001
To meet the projected growing demand of future networks, 5G Heterogeneous Network &#13;
(HetNet) is expected to provide seamless connectivity among the network nodes. In &#13;
addition, it enable the base-stations and mobile users to maintain consistent data &#13;
transmission rates in indoor and outdoor locations. To attain such internetworking &#13;
environment, 5G networks have to guarantee high data throughput, enhanced network &#13;
capacity, and scalability with reduced network interference and latency compared to &#13;
previous cellular technologies. However, due to the scarce radio resource availability &#13;
and conventional network deployment strategies, attainment of these parameters is &#13;
difficult. Therefore, to achieve an efficient radio resource management mechanism in &#13;
heterogeneous networks, a novel clustering architecture is proposed in this thesis.&#13;
The clustering technique can be performed in various ways such as centralized, &#13;
distributed, and hybrid clustering methods. Nevertheless, the issue of compromised &#13;
throughput, limited capacity, and high interference persists. This research work &#13;
contributes a two-fold strategy. Firstly, an efficient hybrid clustering algorithm is &#13;
proposed, named as Interference-Managed Hybrid Clustering (IMHC) mechanism. The &#13;
IMHC mechanism categorizes the small cell base stations (SBSs) as High-power SBSs &#13;
(HSBSs) and Low-power SBSs (LSBSs) based on their transmitting power by &#13;
introducing small-cell power control (SPC) algorithm. By analyzing the simulation &#13;
results, it can be concluded that the IMHC mechanism under the orthogonal frequency &#13;
division multiple access (OFDMA) for SBSs in a three-tier heterogeneous network &#13;
addresses the issue of co-tier and cross-tier interference. Consequently, by reducing the &#13;
interference it improves the network throughput and the Signal to Interference Ratio &#13;
(SIR) at different tiers of HetNet. By managing the small cell nodes of similar power &#13;
levels at the individual tiers i.e. Pico cells at tier -2, and Femto cells at tier-3, the co-tier &#13;
and the cross-tier interference are reduced. However, even by implementing the IMHC &#13;
mechanism still the outlier nodes experiences the issue of low signal reception. &#13;
Therefore, to improve the signal reception at all users within the network the Power &#13;
Domain - Non Orthogonal Multiple Access (PD-NOMA) scheme is considered Therefore, to further improve the Radio Resource Management (RRM) and &#13;
achieve a robust user association emphasizing the edge users within the given&#13;
mechanism an adaptive scheme is proposed. In this step, clustering with cooperative &#13;
(PD - NOMA) is performed which resulted in an improved performance of a clustered &#13;
heterogeneous network. Additionally, to improve user association and network&#13;
clustered cooperative PD-NOMA&#13;
performance the proposed technique employs &#13;
algorithm that limits the number of users associated per cluster. The research has&#13;
improved the user association, resulting in an increase in system capacity, system &#13;
throughput, and sum-rate in an ultra-dense heterogeneous network with decreased &#13;
interference and latency. Statistically, improved results are achieved with the proposed &#13;
scheme in terms of throughput by 65% when compared with the clustered OFDMA &#13;
scheme and 23% when compared with the unified PD-NOMA scheme. With a varying &#13;
number of randomly placed users range from 2 — 80 users and the randomly deployed &#13;
femto base stations up to 1000 and the number of pico base stations are considered to be &#13;
100. For the assumed scenario the system capacity has increased by 8% when compared &#13;
with unified PD-NOMA and approximately 80% as compared to the clustered OFDMA &#13;
scheme as previously studied. Thus, with this research an efficient radio resource &#13;
management clustered topology is achieved along with an interference abating power &#13;
controlling algorithm for the future networks
Supervised by Dr. Safdar Ali Rizvi
</description>
<pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/123456789/21522</guid>
<dc:date>2024-01-01T00:00:00Z</dc:date>
</item>
<item>
<title>A  Hybrid  Recommendation  System  Considering  Visual-Textual  Information  Using  Machine Learning  Techniques</title>
<link>http://hdl.handle.net/123456789/21523</link>
<description>A  Hybrid  Recommendation  System  Considering  Visual-Textual  Information  Using  Machine Learning  Techniques
Ikram, Fasiha Enroll # 02-284171-001
The increased variety of content in e-commerce and entertainment services creates a &#13;
new research gap in the field of recommendation systems. Traditional recommendation &#13;
systems are not capable of dealing with a variety of data because the nature of the data &#13;
is unstructured and heterogeneous. In the past decade, due to the exponential growth of &#13;
multimedia content in the video game industry, researchers investigated the importance &#13;
of personalized video game recommendation techniques. It has been noticed that the &#13;
previous methods have not investigated the importance of visual and textual semantic &#13;
content for video game recommendations. The researchers have contributed to the field &#13;
of multimedia item recommendations using low-level and aesthetic visual features. &#13;
However, they suffer from less feature utilization and significant performance decay &#13;
because they usually only consider traditional features such as product information and &#13;
user information. One potential approach to alleviating such issues is to utilize item &#13;
semantic information along with hybrid filtering techniques of recommendation &#13;
systems. This study proposed a novel method named deep hybrid semantic multimedia &#13;
recommendation systems (MMRSs) to deal with textual and visual semantic features &#13;
for multimedia recommendation systems. The primary contribution of the presented &#13;
work is to show improvement in the accuracy of the multimedia recommendations &#13;
system by using both textual and visual semantic content. In the presented thesis, a &#13;
semantic-based video game recommendation system utilizing deep learning methods &#13;
a&#13;
for visual and textual content learning and user profile learning has been proposed. The &#13;
proposed approach employs hybrid techniques to expand users’ profiles. The user &#13;
profile expansion is based on the semantic content of games’ visual and textual &#13;
modalities. We have used two datasets of video games which are Goggle-Play and &#13;
Amazon for evaluation purposes. The evaluation results have shown that the proposed &#13;
pproach accuracy have been improved by up to 94% for Google-Play dataset and for &#13;
the Amazon datasets we have received 78% as compared to the other state-of-the-art&#13;
methods
Supervised by Dr. Humera Farooq
</description>
<pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/123456789/21523</guid>
<dc:date>2024-01-01T00:00:00Z</dc:date>
</item>
<item>
<title>Dynamic Sign Language Recognition using Deep Learning</title>
<link>http://hdl.handle.net/123456789/21520</link>
<description>Dynamic Sign Language Recognition using Deep Learning
Javaid, Sameen Enroll # 02-284172-002
Sign Language-based communication is a major source of communication between &#13;
people with hearing impairments and the general public. Hand, head, body, and gesture &#13;
developments are immediate aspects of communicating specific feelings or techniques of &#13;
correspondence in any language, whether marked or spoken. Hand sign recognition is &#13;
known as manual sign language recognition in sign language, whereas facial expressions &#13;
and body gesture understanding are known as non-manual sign language recognition. &#13;
Several researchers are focusing either on manual gestures or non-manual gestures &#13;
separately; a rare focus is on manual and non-manual gestures concurrently, making the &#13;
loss of content or complete meaning of the sentence. Nonetheless, one of the great &#13;
challenges of Sign Language Recognition is dealing with formal and non-formal &#13;
parameters simultaneously within a single framework or methodology whereas using &#13;
dynamic sign language recognition. However, dynamic sign language recognition has &#13;
several difficulties recognizing complex features, accurate classifications, and extensive &#13;
video sequence data training and testing in the Spatio-temporal domain. To issues, the &#13;
current research study presents a Multimodal Dynamic Sign Language Recognition in the &#13;
Spatio-temporal domain based on vision-based deep learning. This research consists of &#13;
two-fold contributions. First, for the training and testing, there is a lack of such a dataset, &#13;
where manual and non-manual modalities combine with affective facial expressions. So &#13;
first contribution is compiling a Pakistan Sign Language (PSL) dataset with Manual &#13;
and Non-Manual modalities named PkSLMNM. Further, we proposed a system called Sign &#13;
Language Action Transformer Network (SLATN) is restricts hand, body, and facial signals &#13;
in video arrangements. Here we are using a Transformer-style structural design as a "base &#13;
network" to remove highlights from a spatiotemporal space. The model hastily figures out &#13;
how to follow individual people and their setting of activity in different edges. Further, a &#13;
"head network" at the same time classify and region out hand movement and facial &#13;
expression, which is frequently critical to figuring out communication through signing. It&#13;
 uses its attention mechanism for creating tight bounding boxes around classified gestures. &#13;
Later, the model's performance is evaluated against state-of-the-art datasets and &#13;
conventional identification techniques. It not only completes tasks more efficiently but also &#13;
with good accuracy. Our suggested network achieves 82.66% testing accuracy and 94.13 &#13;
Giga FLOPs of a notable processing performance
Supervised by Dr. Safdar Ali Rizvi
</description>
<pubDate>Sun, 01 Jan 2023 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/123456789/21520</guid>
<dc:date>2023-01-01T00:00:00Z</dc:date>
</item>
<item>
<title>VISION  BASED  GAIT  RECOGNITION  ROBUST  TO  VIEW  AND  APPEARANCE VARIANCE</title>
<link>http://hdl.handle.net/123456789/21521</link>
<description>VISION  BASED  GAIT  RECOGNITION  ROBUST  TO  VIEW  AND  APPEARANCE VARIANCE
Masood, Hajra Enroll # 02-284151-002
Vision-based gait recognition has excellent potential for biometric &#13;
identification due to its non-intrusive, non-invasive and remote access&#13;
person&#13;
data collection. Gait recognition has diverse applications for visual&#13;
surveillance due to its adaptability for person identification and making &#13;
predictions about age, gender, and ethnic background. The vision-based gait &#13;
recognition is adaptable on low-resolution video as it only lequires the &#13;
visibility of the human body for feature extraction. The vision-based gait &#13;
recognition-based person identification is highly affected by the factors &#13;
altering the perceivable shape of the human body, including variance in the &#13;
subject’s appearance and viewing angle. These factors reduce the adaptability &#13;
variance&#13;
of conventional gait feature extraction techniques, including Gait Energy &#13;
Image and Gait Silhouette. The problem of gait recognition robust to &#13;
appearance variance is twofold complex as it introduces higher intra class &#13;
and lower inter-class variance. These two problems require &#13;
developing gait features that strongly correlate within the same class and &#13;
discriminant enough for multi-class classification. This thesis proposes gait &#13;
feature extraction technique named “Dynamic Gait Feature”, by estimating &#13;
the relative motion between key poses of the gait cycle and encoding it as &#13;
feature vectors. The Dynamic Gait Features are evaluated on dual criteria of &#13;
the problem and are established to be strongly correlated within class and &#13;
adaptable with Support Vector Machine classifier-based gait recognition. &#13;
These Dynamic Gait Features are further transformed into Spatio Temporal &#13;
Power Spectral (STPS) gait features. The robustness of STPS gait features &#13;
towards different, appearances and views is established by adapting machine &#13;
learning classifiers. The Dynamic Gait Feature based gait recognition has &#13;
achieved 97.53% accuracy despite significant appearance variance. The STPS based gait recognition has achieved 99.87% accuracy despite view and &#13;
appearance variance. This thesis also addressed the effects of south Asian &#13;
clothing on the subject’s appearance. A local dataset has been developed to &#13;
address the effects of south Asian clothing on the subject’s appearance. We &#13;
expect this research to set a new dimension for the adaptation of vision-based &#13;
gait recognition for automated visual surveillance that is adaptable in a real&#13;
time environment.
Supervised by Dr. Humera Farooq
</description>
<pubDate>Sun, 01 Jan 2023 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/123456789/21521</guid>
<dc:date>2023-01-01T00:00:00Z</dc:date>
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